Ganimede devlog #1: a new engine and new life in the sky

Ganimede: Jupiter and its largest moon in pixel art

Ganimede started as a small prototype for the Ultimate 64. In the last few days it has grown into something that already feels like a real game. Here is a quick look at where things stand.

A new engine

The game now runs on a brand new engine, built to make the most of the REU. Graphics are streamed while you play, so each part of the journey can look different from the last, without long pauses.

New life in the sky

The skies around Ganymede are no longer empty. New creatures and the first bosses have arrived, and they behave very differently from the ships you met in the early prototype.

Weapons and feel

We have been working a lot on how the ship feels: new weapons, power-ups, sounds tested directly on the real machine and a redesigned on-screen display. Small details, but they make every run more satisfying.

What’s next

More worlds are taking shape, and there is still plenty of testing to do on real hardware. We will share more as things settle. In the meantime, you can find the Ganimede page here and follow the game on itch.io.